Retrific’s Colt Canyon was updated to Version 1.2.1.0 (rev 8), we’ve put the patch notes below for you.
- Added run setting to disable permadeath, by allowing to restore the last save instead of deleting the savegame on death
- No longer allowing 50% boss health, enemy attention nor 150% health drops without disabling achievements, but you can disable permadeath without disabling achievements now
- Tweaked some UI elements
- Decreased movement bonus enemies get in loops
- Reduced amount of elite enemies in loops
- Increased coyote base damage
- Decreased reload times / cooldown times of a bunch of guns
- Increased damage of explosive weapons
- Slightly decreased accuracy, shield damage, active reload period and penetration power of arrow weapons
- 20% of all arrows previously reusable with Premium Arrows upgrade will no longer be reusable
- Decreased bonus damage of Premium Arrows upgrade and no longer granting bonus damage to throwables
- Reduced amount of weapon crates in loops, but slightly increased regular crate amount
- Fixed instance references not being restored correctly
- This fixes a bunch of savegame issues, for example prisoners not being in their coffins or horses not being tied to poles
- Fixed movement history not being part of savegames
- Fixed weapons in crates not being loaded from savegame
- Fixed some sprite placement issues on the game over screen
- Fixed enemies being duplicated when following to different level
- Fixed issues where a loaded level is treated as a different level while still loading, causing stuff like green locked crates showing up in area one
- Fixed companion weapon ammo duplication glitch
- Fixed upgrade titles glitching into each other in pause menu
- Fixed some issues with scrolling menus
- Fixed menu background blur not being used on some systems
- Fixed decals sometimes disappearing
- Fixed crash when killing merchants
[Source: Official Wiki]