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PATCH NOTES – Wandersong for Switch receives new patch

The developers did their update chant. Read all about it! Wandersong is a game for Nintendo Switch, and it just received a new patch update, version...

The developers did their update chant. Read all about it!

Wandersong is a game for Nintendo Switch, and it just received a new patch update, version 1.0.4 in fact! The humongous laundry list of patch notes start here…

  • Get stuck when going to band break room after Act 2 concert 
  • Soft lock when loading first screen of Act 5 castle 
  • Rare error message and crash during Act 2 performance 
  • Catterfly can follow you past where her battle ends 
  • Crash when talking to Captain Lucas from the left in the pirate bar 
  • 3-ghost boss can scale strangely after battle is over 
  • Unstable collisions and beat-tracking at low framerate 
  • Unstable scene transition at end of Act 3 dungeon 
  • Infinite loop entering pirate ship after encounter on boat 
  • Possible to skip bridge scene in Act 5 
  • Act 5 map missing information after completing main quest 
  • Possible to sneak through the end of Act 5 spirit world without initiating encounter 
  • Possible to lose Audrey in escape scene 
  • Endless cut-scene loop in same scene 
  • Typos + some dialogue tweaked 
  • Unable to progress if the game is closed and re-opened directly after the climax 
  • Some characters wouldn’t interact in Act 7 in certain conditions 
  • Certain (minor) permanent choices were erased by Scene Select 
  • Post-game secret had some missing prompts/would keep emitting light when disabled 
  • Act 4: able to progress story without officially recruiting characters 
  • Act 5: optional leaf on map appears to be required to progress story 
  • Act 6: birds don’t always respawn 
  • Act 6: wind changing directions a bit futzy in one segment 
  • Act 6: softlock with Audrey during bug sequence 
  • Act 6: A set of jumps are very high and a bit difficult 
  • Post-game: Gabe can’t be interacted with 
  • Act 3: Able to jump over certain room exit 
  • Act 5: Infinite hug 
  • Act 6: Birds don’t launch very far 
  • Act 6: Birds STILL don’t always respawn 
  • Act 6: Partner character’s pathing not great on low framerates 
  • Act 6: Some platforming near the end is a bit high for the bard’s jump height on some framerates 
  • Act 7: Reloading the big confrontation would have some heads swapped 
  • Post-game: Scene select animated to frames and not deltatime 
  • General: The D-Pad doesn’t register multiple notes when playing the same one multiple times 
  • General: Screen blinks/flashes on some machines when changing volume in Options
  • Act 2: Accordion ghost duet can take an unusually long time to advance (please double check, I think this is fixed…) 
  • Act 3: Crash when interacting with a character after throwing coffee but before Captain Lucas reacts 
  • Act 4: Peter can sometimes be interacted with after expending all of his dialogue 
  • Act 4: Crash when interacting with coal while holding something else 
  • Act 5: STILL possible to miss scene on bridge outside of lumber town 
  • Act 6: Stuck in pass-through wall near beginning of Seal section 
  • Small typos in dialogue 
  • Act 1: Rare broken spawn in Langtree 
  • Act 3: Rare broken spawn near Calliope’s house 
  • Act 4 spirit world: Broken animation when respawning from a certain spike in a certain area 
  • Act 6: Possible to trap pushable rock and block progress 
  • Act 6: Rare broken spawn after throne room 
  • Act 6: Small physics change to help keep Audrey from getting stuck 
  • General: typos and small text adjustments 
  • Act 2: Rare broken spawn near the cemetery 
  • Act 2: Occasional crashing on a 2nd playthrough of Delphi if you completed the Sue sidequest in a previous run 
  • Act 6: Adjusted some path nodes to make the AI character more consistent 
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…And it ends here. That’s it!

If you own Wandersong, have you had issues with the game after installing the patch?